Look At¶
What is it?¶
The Look At tool aligns the 3D viewport to face a selected face head-on. It's perfect for inspecting specific surfaces, texture work, or precise modeling tasks. After selecting a face, you can adjust the view with zoom, roll, pitch, and yaw controls for the perfect angle.
Access and Shortcuts¶
- Pie Menu:
Manipulation > Look At
- Operator:
damtools.look_at
- Modal keys:
Click
→ Select face to look at / Confirm viewMouse Wheel
→ Zoom in/outCtrl + Mouse Wheel
→ Roll view (rotate around view axis)Shift + Mouse Wheel
→ Pitch view (tilt up/down)Alt + Mouse Wheel
→ Yaw view (pan left/right)ESC/Right Click
→ Cancel operation
Workflow¶
Basic Steps¶
- Activate Look At
- Hover over faces to see highlighting
- Click on a face to align the view
- Use mouse wheel to zoom in/out
- Use modifier keys with wheel for additional adjustments
- Click to confirm the view
View Adjustment¶
- After selecting a face, the view aligns perpendicular to it
- Mouse wheel controls zoom
- Ctrl+Wheel rotates around view axis
- Shift+Wheel tilts up/down
- Alt+Wheel pans left/right
- Click to confirm or ESC to cancel
Parameters¶
- Face Selection: Which face to align the view to
- Any mesh face in object mode
- Highlighted in red when hovering
- View Distance: Automatic or controlled with mouse wheel
- Default: Based on face size (3× radius)
- Adjustable with mouse wheel
- View Orientation: Controls for fine-tuning
- Roll: Rotate around view axis
- Pitch: Tilt up/down
- Yaw: Pan left/right
Tips¶
- Perfect for texture work on specific faces
- Great for inspecting hard-to-reach areas
- Use roll to align with natural orientation
- Works with any visible mesh object
- The view distance is automatically calculated based on face size
- Combine with other view navigation tools for precise positioning
- Works in both orthographic and perspective views
Known Limitations¶
- Only works in object mode
- Requires mesh objects with faces
- May have issues with very small or thin faces
- Cannot save views for later recall
- View alignment is based on face normal, not object orientation
- Works best with relatively flat faces
See Also¶
- Align Face Interactive - Align objects using faces
- Snap - Precise object positioning
- Local Axis Mod - Redefine object's local axes