Quick Slice¶
Interactive line-based cutting tool with destructive and non-destructive modes
What is it?¶
Quick Slice is an interactive cutting tool that allows you to slice objects by drawing a line in the 3D viewport. The cut is made in a plane perpendicular to the view, defined by the drawn line. It offers both destructive (immediate) and non-destructive (modifier-based) cutting modes with real-time preview.
Access and Shortcuts¶
- Pie Menu: Manipulation section → "Quick Slice"
- Operator:
damtools.quick_slice
- Requirements: Object mode with mesh objects selected
- Modal Keys:
LMB
: Set cut line points (first click = start, second click = cut)Ctrl + Mouse
: 45° angular snap (after first point is set)W
: Invert cut sideQ
: Toggle between destructive and non-destructive modeEsc/RMB
: Cancel operation
Workflow¶
- Select one or more mesh objects in Object mode
- Activate Quick Slice from the pie menu
- Click to define the first point of the cut line
- Move mouse to position the cutting plane (optionally hold Ctrl for 45° angular snap)
- Click second point to execute the cut
- Use W to invert which side gets cut if needed
- Use Q to toggle between destructive/non-destructive modes
Line-based cutting with real-time preview and flexible cut modes
Parameters¶
Cutting Modes: - Destructive Mode: Applies boolean modifier immediately and removes cutter - Non-Destructive Mode: Keeps boolean modifier and hidden cutter object
Controls: - Cut Line: Defined by two clicked points in viewport - Cut Direction: Perpendicular to current view - Cut Side: Toggle with W key to invert - Angular Snap: Hold Ctrl after first point to snap cutting line to 45° increments
Integration: - Non-destructive cuts can be managed with QuickSlice Manager - Hidden plane objects serve as cutters in non-destructive mode
Tips¶
- Cut direction is always perpendicular to your current viewport view
- Use W key to preview and choose which side of the cut to keep
- Hold Ctrl after setting first point for precise 45° angular snap alignment
- Non-destructive mode allows later modification and management of cuts
- Destructive mode gives immediate final results
- Perfect for quickly splitting objects along visual lines
- Angular snap is ideal for creating precise orthogonal or diagonal cuts
- Great for architectural modeling and rapid prototyping
- Works well with QuickSlice Manager for complex cutting workflows
Suggested Images¶
- Step-by-step cutting workflow showing line definition
- Before/after showing cut result
- Comparison between destructive and non-destructive modes
- Multiple objects being cut simultaneously
Known Limitations¶
- Cut plane orientation depends on current viewport view
- Works only with mesh objects
- Very dense meshes may have slower cutting performance
- Non-destructive cutters are hidden but still present in scene
See Also¶
- QuickSlice Manager for cut management
- Blender's native Knife tool
- Boolean operations and modifiers