vShear Displace¶
Adjust a vertex strip via horizontal shear (camera plane) with first-contact snap.
What is it?¶
Shears selected vertices horizontally in the camera view plane to align them with the line defined by two guide vertices: the anchor (second-to-last selected) and the destination (last selected). It preserves each vertex's screen-space height and displaces only along screen-space X. When the first vertex reaches the guide line, it snaps (with a green square indicator). Hold Alt to ignore snap.
Access and Shortcuts¶
- Pie Menu: Edit Mode → vShear Displace
- Operator:
damtools.vshear_displace
- Modal keys:
- Mouse X/Y → Adjust shear amount
- Shift → Fine movement
- Alt → Bypass snap
- Enter/Space/Left Click → Confirm
- ESC/Right Click → Cancel (restore original coordinates)
Workflow¶
- In Edit Mode, select 3+ vertices. The second-to-last is the Anchor; the last is the Destination.
- Run vShear Displace.
- Move the mouse to shear horizontally (camera plane). Vertices keep their screen-space Y; only X shifts.
- When the first vertex hits the Anchor–Destination line, it snaps. A green square marks the snapping vertex.
- Confirm or cancel.
Suggested GIF: selection → shear → snap with green highlight → confirm.
Parameters¶
- Shear Amount (implicit): controlled by mouse movement; Shift reduces sensitivity.
Tips¶
- Use Alt to temporarily pass through the snap.
- For precise placement, zoom in and keep Shift pressed.
- Works best when the camera is aligned with the intended working plane.
Suggested Images¶
- Pie menu entry highlighted
- Before/After: vertices aligned to the guide line
- Snap moment with green square
Known Limitations¶
- Nearly horizontal or vertical guide lines may require finer mouse control; Shift helps.
- Shear happens in view space; extreme perspectives can alter perceived distances.
See Also¶
- Vertex Rotate Pivot