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Performance Guide

Optimize DAMTools for large scenes and complex operations. Learn how to maintain smooth performance while working with heavy geometry and complex workflows.


General Performance Principles

Viewport Optimization

  • Use wireframe display for complex preview operations
  • Hide objects not currently being worked on
  • Reduce subdivision levels during modeling phases
  • Use Blender's viewport shading strategically

Memory Management

  • Clear unused materials with Mat Delete tool
  • Split large scenes using Extract Selected
  • Use instancing instead of duplicate geometry
  • Remove doubles regularly with Topo Cleaner

Tool-Specific Optimizations

Array Tools (Array 3D / Array At Face)

Performance Settings: - Enable wireframe preview (W key) for large arrays - Start with low counts and increase gradually - Use total distance mode instead of spacing for better control - Disable random rotation during initial setup

Best Practices:

# Good workflow:
1. Set wireframe preview ON (W key)
2. Configure one axis at a time
3. Use Shift+X/Y/Z for fine control
4. Switch to textured view only for final confirmation

Large Array Guidelines: - < 1000 objects: Full preview performance - 1000-5000 objects: Use wireframe preview - > 5000 objects: Consider splitting into multiple operations

Interactive Selection Tools

Extract Faces Interactive / Paneling / Bolting: - Work in Edit Mode when possible for better performance - Use face select mode instead of mixed selection - Limit viewport overlays during complex selections - Disable unnecessary modifiers during modal operations

Performance Settings:

# Optimize viewport during modal tools:
- Turn off subdivision surface preview
- Disable mirror modifier display
- Use solid shading mode
- Hide other objects (H key)

Topology Tools

Topo Cleaner (Default/Aggressive): - Save before running on complex meshes - Use Default mode first before Aggressive - Work on duplicated objects for testing - Consider splitting very large meshes first

Cross Connector: - Use sparingly on high-poly meshes (>100k vertices) - Clean topology first with Topo Cleaner - Work on isolated geometry when possible - Save before execution (always!)


Large Scene Strategies

Scene Organization

Hierarchical Approach: 1. Use collections to organize DAMTools objects 2. Group related objects before batch operations 3. Use naming conventions with Batch Rename Spatial 4. Isolate work areas with Extract Selected

Memory-Efficient Workflows:

# Large scene workflow:
1. Extract Selected  Work on portions separately
2. Topo Cleaner  Reduce geometry complexity
3. Model Replace  Swap high-poly with low-poly versions
4. Batch Export  Save progress incrementally

Progressive Detailing

Level-of-Detail Strategy: 1. Blockout phase: Use damPrimitives, simple arrays 2. Medium detail: Add Paneling, basic Bolting 3. High detail: Full Array 3D, complex Bolting patterns 4. Final pass: Apply all topology cleaners

Batch Operations

Efficient Batch Processing: - Group similar operations (all imports, then all exports) - Use Arrange X/Y before complex selections - Join Nearby objects to reduce object count - Apply transforms before batch export


Hardware Considerations

System Requirements

Minimum for Basic Operations: - 8GB RAM: For scenes under 1M vertices - 4 CPU cores: For reasonable modal tool response - Dedicated GPU: For smooth viewport interaction

Recommended for Heavy Work: - 16GB+ RAM: For large arrays and complex scenes - 8+ CPU cores: For batch operations and topology tools - Modern GPU: For real-time preview of complex operations

Blender Settings

Viewport Optimization:

# In Preferences → Viewport:
- Reduce texture limit size
- Lower subdivision levels
- Disable ambient occlusion
- Use faster anti-aliasing

Memory Settings:

# In Preferences → System:
- Increase undo steps limit
- Adjust memory cache limit
- Enable GPU compute (if available)


Troubleshooting Performance Issues

Common Problems

Slow Modal Tools: - Cause: Too many objects in viewport - Solution: Hide unrelated objects, use wireframe mode

Array Tools Lagging: - Cause: Real-time preview of large arrays - Solution: Enable wireframe preview (W key)

Topology Tools Freezing: - Cause: Complex geometry with many intersections - Solution: Simplify mesh first, work in stages

Memory Warnings: - Cause: Large arrays or high-poly operations - Solution: Use Extract Selected to work on portions

Diagnostic Steps

Performance Testing: 1. Profile operations using Blender's System Console 2. Monitor memory usage during large operations 3. Test on simplified geometry first 4. Use progressive complexity approach

Emergency Recovery:

# If DAMTools operation hangs:
1. Wait 30-60 seconds (complex operations take time)
2. Check System Console for progress
3. ESC to cancel if possible
4. Force-quit Blender only as last resort


Optimization Workflows

Pre-Operation Checklist

Before Large Operations: - [ ] Save file (always!) - [ ] Hide unnecessary objects - [ ] Disable heavy modifiers - [ ] Set wireframe preview for arrays - [ ] Check available memory

During Operation Best Practices

Modal Tool Efficiency: - Use keyboard shortcuts instead of mouse when possible - Work in stages for complex selections - Confirm frequently to save progress - Use ESC liberally if performance degrades

Post-Operation Cleanup

After Heavy Operations: - Clear unused data with Mat Delete - Optimize outliner by purging unused datablocks - Save incremental versions of complex work - Document settings that worked well


Scene-Specific Guidelines

Architectural Visualization

Performance Strategy:

1. Use Array At Face for building details
2. Keep window/door objects separate
3. Use instancing for repeated elements
4. Apply Topo Cleaner to imported CAD models

Recommended Limits: - Windows per building: < 500 individual objects - Array repetitions: < 200 per axis - Bolt details: < 1000 per object

Game Asset Creation

Optimization Priorities:

1. Target vertex counts with Topo Cleaner
2. Use damPrimitives for consistent topology
3. Apply Origin Bottom for standardized pivots
4. Model Replace for LOD switching

Industrial Design

Complex Assembly Performance:

1. Work on components separately
2. Use Extract Selected for detail work
3. Join Nearby similar components
4. Batch Export for variant generation


Advanced Optimization

Custom Scripts Integration

Performance Monitoring:

# Add to Blender console for memory tracking:
import bpy
import bmesh
def check_performance():
    total_verts = sum(len(obj.data.vertices) 
                     for obj in bpy.data.objects 
                     if obj.type == 'MESH')
    print(f"Total vertices in scene: {total_verts}")

Hardware-Specific Tips

For Lower-End Systems: - Reduce array counts by 50% during setup - Use Extract Selected more frequently - Work in Object Mode when possible - Disable real-time subdivision preview

For High-End Systems: - Enable GPU acceleration for applicable operations - Use larger array counts with confidence - Work with full geometry during modeling - Enable all visual feedback options


See Also